Dungeons and Dragons Online touts better performance and a European datacenter with its new servers

    
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Ready or not, Dungeons and Dragons Online is heading into a new age — an age of 64-bit servers. As Executive Producer Rob Ciccolini said on last Friday’s developer livestream, DDO’s action gameplay requires better performance than what it was getting on the 32-bit realms. Thus, the announcement of a trio of new worlds coming this July 9th to join the one existing 64-bit server and the sunset notice for all of the old realms.

Part of this announcement bundle was the revelation that DDO is getting its first-ever European world with Moonsea. The devs said that more detailed information about the transfer process will come as July 9th approaches, but that “for many people the process should be quite easy. Pack, move, unpack, and the process on a per character basis can take about maybe 30 seconds or so.”

“Daybreak’s been really great at investing into its games and having all-new hardware behind the scenes,” Ciccolini said. “The ability to bring all this technology to bear, to increase its performance is super-exciting for me. And having an EU [server] is like icing on the top.”

While some players are genuinely excited over the upgrade, others expressed disappointment or even dismay over the closure of the old worlds. “It’s splitting Orien up and that sucks. The community will be split between US and EU,” one player bemoaned.

Source: YouTube. Thanks Brandon!
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